![]() ![]() The narrator, up to the end, is determined that the situation is ultimately futile and yet various heroes including the vestal, crusader, flagellant, and abomination all wield some measure of genuine holy, restorative power. The cosmic horror elements are an interesting mixed bag. I also consider the narrator to be a key distinguishing element, along with the art. You have to manage useful gear and treasure in your very limited inventory space, and characters cracking under the strain and getting themselves and/or some or all of their party killed is definitely a concern. Especially early on, but continuing throughout the game, mortality among heroes is pretty high. But here’s the thing – that doesn’t happen to an avatar of the player, rather, it happens to NPCs they hire to clean out the horrors infesting the estate. Other particularly strong elements are injury, illness, and psychological strain in the face of cosmic horror. The maps are side-scrolling rather than 2D or 3D, but those core elements remain. Your heroes are (for the most part) gone when they die, they’re free to replace, and they’re put through various turn-based battles with a heavy emphasis on positioning. Darkest Dungeon, despite the name and aesthetics, has much more in common with XCOM than D&D. Notably, I don’t think I’d have chosen Paladin for the plague doctor.) Breaking it Downĭarkest Dungeon comes with a number of specific challenges that make it harder to translate to a TTRPG than the Soulslike genre, probably most notably that it’s not an RPG, but a strategy game. ![]() (Some interesting choices in that latter product. ![]() There’s also a selection of themed character options here. I should mention that if you’re just looking for Darkest Dungeon monsters in a form you can use in your home game, there is an excellent treatment of that available here. I’m hoping this time for just one or two. The first time I tried this with the “soulslike” genre it went on for three posts that you can find here, here, and here. This is going to be another breakdown of translating a specific style of game (in this case with only one real entry) from the realm of video games over to a TTRPG environment. I was hoping to get to this specific post a little sooner, but circumstances intervened in a number of different ways. ![]()
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